“Playable universal capture” by Borshukov, Montgomery, Werner, Ruff, Lau, et al. …
Conference:
Type(s):
Title:
- Playable universal capture
Session/Category Title: Face to Face
Presenter(s)/Author(s):
Abstract:
A production-level animated facial geometry and texture capture system and how to use the captured assets in real-time interactive applications using a variant of PCA compression.
References:
1. Borshukov, G., Piponi, D., Larsen, O., Lewis, J. P., and Tempelaar-Lietz, C. 2003. Universal Capture: Image-based facial animation for “The Matrix Reloaded”. In Proceedings of ACM SIGGRAPH 2003 Sketches and Applications