“Playable universal capture” by Borshukov, Montgomery, Werner, Ruff, Lau, et al. …

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Abstract:


    A production-level animated facial geometry and texture capture system and how to use the captured assets in real-time interactive applications using a variant of PCA compression.

References:


    1. Borshukov, G., Piponi, D., Larsen, O., Lewis, J. P., and Tempelaar-Lietz, C. 2003. Universal Capture: Image-based facial animation for “The Matrix Reloaded”. In Proceedings of ACM SIGGRAPH 2003 Sketches and Applications


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