Steve Derrick
About Steve Derrick
Affiliations
- Vicarious Visions
SIGGRAPH Conference Organizing Committee Positions
Conference Contributions
Sessions Moderated
- “Cameras and point-of-view in the gamespace” by Riddle
- “MOCAP game reserve: a study of puppetry and motion capture” by Belland
- “Motion capture done dirt cheap” by Gustavson
- “Real time video effects on a PlayStation2” by Witt
- “Diorama engine: a 3D video storyboard editor for 3D computer animation” by Mikami, Tokuhara and Kaneko
- “Probability paint: controlling group characteristics with PDFs” by Greene
- “Performance driven computer graphics making Odyssey” by Manninen
- “A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ” by Simó
- “Design-by-example: a schema for designing visualizations using examples from art” by Vote, Acevedo, Jackson, Sobel and Laidlaw
- “Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)” by Zarzycki
- “Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill
- “Firefly flash synchronization” by Raghavachary
- “The digital space shuttle, 3D graphics, and knowledge management” by Gomez and Keller
- “Emissive clipping planes for volume rendering” by Hardenbergh and Wu
- “EMOCAP: driving 3D characters with real mood dynamics” by Woolridge, Kreindler and Lumsden
- “Visualizing horn evolution by morphing high-resolution X-ray CT images” by Hodges, Garland, Reyes and Rowe
- “Designer-critiqued comparison of 2D vector visualization methods: a pilot study” by Jackson, Acevedo, Laidlaw, Drury, Vote, et al. …
- “Forming the dots: live optical motion capture animation dance” by Vanier, Kaczmarski and Chong
- “Multi-user performance of Commedia dell’ Arte in 3D” by Wilson, Holoubek and Poochareon
- “Screen: bodily interaction with text in immersive VR” by Carroll, Coover, Greenlee, McClain and Wardrip-Fruin
- “A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan
- “3D modeling of trees from freehand sketches” by Okabe and Igarashi
- “Wire modeling” by Mandal, Akleman and Srinivasan
- “Grooming furry surfaces of arbitrary topology” by Harvey
Other Information
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