Steve Derrick – ACM SIGGRAPH HISTORY ARCHIVES

Steve Derrick


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About Steve Derrick

Affiliations

Vicarious Visions

SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Sessions Moderated

“Cameras and point-of-view in the gamespace” by Riddle
“MOCAP game reserve: a study of puppetry and motion capture” by Belland
“Motion capture done dirt cheap” by Gustavson
“Real time video effects on a PlayStation2” by Witt
“Diorama engine: a 3D video storyboard editor for 3D computer animation” by Mikami, Tokuhara and Kaneko
“Probability paint: controlling group characteristics with PDFs” by Greene
“Performance driven computer graphics making Odyssey” by Manninen
“A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ” by Simó
“Design-by-example: a schema for designing visualizations using examples from art” by Vote, Acevedo, Jackson, Sobel and Laidlaw
“Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)” by Zarzycki
“Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill
“Firefly flash synchronization” by Raghavachary
“The digital space shuttle, 3D graphics, and knowledge management” by Gomez and Keller
“Emissive clipping planes for volume rendering” by Hardenbergh and Wu
“EMOCAP: driving 3D characters with real mood dynamics” by Woolridge, Kreindler and Lumsden
“Visualizing horn evolution by morphing high-resolution X-ray CT images” by Hodges, Garland, Reyes and Rowe
“Designer-critiqued comparison of 2D vector visualization methods: a pilot study” by Jackson, Acevedo, Laidlaw, Drury, Vote, et al. …
“Forming the dots: live optical motion capture animation dance” by Vanier, Kaczmarski and Chong
“Multi-user performance of Commedia dell’ Arte in 3D” by Wilson, Holoubek and Poochareon
“Screen: bodily interaction with text in immersive VR” by Carroll, Coover, Greenlee, McClain and Wardrip-Fruin
“A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan
“3D modeling of trees from freehand sketches” by Okabe and Igarashi
“Wire modeling” by Mandal, Akleman and Srinivasan
“Grooming furry surfaces of arbitrary topology” by Harvey

Other Information


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