“Plausible Iris Caustics and Limbal Arc Rendering”

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Entry Number: 15

Title:

    Plausible Iris Caustics and Limbal Arc Rendering

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Abstract:


    In this paper, we apply anterior segment tomography measurements from contact lens research to photorealistic eye rendering. We improve on existing analytic rendering models by including a conical extension to the usual ellipsoidal corneal surface and we demonstrate the advantage of using a more accurate iris depth. We also introduce a practical method for automatically rendering the limbal arc as an intrinsic part of sclerotic scattering.

References:


    Eric Denion, Anne-Laure Lux, Frédéric Mouriaux, and Guillaume Béraud. 2016. The Sclerotic Scatter Limbal Arc Is More Easily Elicited under Mesopic Rather Than Photopic Conditions. PloS one 11, 3 (2016), e0150314.
    Guillaume Francois, Pascal Gautron, Gaspard Breton, and Kadi Bouatouch. 2009. Image-based modeling of the human eye. IEEE Transactions on Visualization and Computer graphics 15, 5 (2009), 815–827.
    Johannes Hanika, Marc Droske, and Luca Fascione. 2015. Manifold next event estimation. In Computer graphics forum, Vol. 34. Wiley Online Library, 87–97.
    D Robert Iskander. 2006. A parametric approach to measuring limbus corneae from digital images. IEEE Transactions on Biomedical Engineering 53, 6 (2006), 1134–1140.
    R Kojima, P Caroline, T Graff, B Kinoshita, L Copilevitz, R Achong-Coan, E van der Worp, M Lampa, K So, and M Andre. 2013. Eye shape and scleral lenses. Contact Lens Spectrum 28, 4 (2013), 38–43.
    Heather Pritchett and Tal Lancaster. 2006. RenderMan in Production at WDFA. In ACM SIGGRAPH 2006 Courses (SIGGRAPH ’06). ACM, New York, NY, USA, Article 5.

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