“OpenGL texture-mapping with very large datasets and multi-resolution tiles” by Hansen

  • ©Paul Hansen

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    Application

Title:

    OpenGL texture-mapping with very large datasets and multi-resolution tiles

Session/Category Title:   Interacting with Data


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Abstract:


    On OpenGL systems without the “clipmap” extension, a tiled approach can be used to provide the correct resolution image data for different parts of a 3D visualization, where very large texturemaps are desired. The application, called “EarthView” is a planetary browser, which can be used to view arbitrary amounts of geo-referenced image and terrain elevation data.


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