“Novel view telepresence using multiple omni-directional live videos” by Ishikawa, Yamazawa and Yokoya

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    Novel view telepresence using multiple omni-directional live videos

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Abstract:


    With high-speed network and high-performance PC, networked telepresence, which allows a user to see a virtualized real scene in a remote place, has been investigated. Uyttendaele et al.[2004] have proposed a system which enables a user to change the viewpoint and view-direction interactively like walk-through in a real scene. However, the viewpoint is restricted onto the camera path. Kanade et al.[1997] have proposed a method which generates novel view images in the 3D dome. Their system needs the assumption that the positions of objects are limited within the area covered by the outside-in cameras. Therefore, it is suitable for 3D modeling, rather than telepresence. We propose a novel view telepresence system which enables a user to control the viewpoint and view-direction freely by virtualizing real dynamic environments. Our system uses multiple omni-directional cameras for virtualizing both inside-out and outside-in observations from camera positions in a real scene simultaneously. Furthermore, it can generate novel view images in real-time from omni-directional live videos transferred on network. The example is shown in Figure 1.

References:


    1. Ishikawa, T., Yamazawa, K., and Yokoya, N. 2005. Novel view generation from multiple omni-directional videos. In Proceedings of IEEE and ACM Int. Symp. on Mixed and Augmented Reality (ISMAR05), 166–169.
    2. Kanade, T., Rander, P., and Narayanan, P. J. 1997. Virtualized reality: Constructing virtual worlds from real scenes. IEEE Multimedia Magazine 1, 1, 34–47.
    3. Uyttendaele, M., Criminisi, A., Kang, S. B., Winder, S., Szeliski, R., and Hartley, R. 2004. Image-based interactive exploration of real-world environments. IEEE Computer Graphics and Applications 24, 3, 52–63.


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