“Multi-resolution depth buffer” by Lapidous, Zhang and Wilson
Conference:
Type(s):
Interest Area:
- Application
Title:
- Multi-resolution depth buffer
Session/Category Title: Rendering Optimization
Presenter(s)/Author(s):
Abstract:
A new type of multi-resolution depth buffer allows applications optimized for screen Z to take advantage of the highprecision depth buffer algorithms. The balance between precision and performance is software-adjustable.
References:
1. Lapidous, E. & Jiao, G. (1999). Optimal depth buffer for low-cost graphics hardware. In Proceedings. of SIGGRAPH 99/Eurographics Workshop on Graphics Hardware, 67-73.
2. Deering, M.F.. US Patent 6046746: Method and apparatus implementing high resolution rendition of Z-buffered primitives.
3. Microsoft Corp. (2000). What are depth buffers DirectX8 SDK, 2000. URL: msdn.microsoft.com/library/psdk/directx/DX8_C/hhdirectx8_c/_dx_what_are_depth_buffers_graphics.htm