“Lighting technology of the last of us” by Iwanicki

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Conference:


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Title:

    Lighting technology of the last of us

Session/Category Title:   A Cloud of Shadows


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Abstract:


    How simple, directional representation of lighting can be used to efficiently solve some of the common problems with lightmaps in real-time applications: lack of specular highlights, discontinuity artifacts resulting from UV layout, or absence of believable shadows from dynamic objects.


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