“Lighting technology of the last of us” by Iwanicki
Conference:
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Title:
- Lighting technology of the last of us
Session/Category Title: A Cloud of Shadows
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Abstract:
How simple, directional representation of lighting can be used to efficiently solve some of the common problems with lightmaps in real-time applications: lack of specular highlights, discontinuity artifacts resulting from UV layout, or absence of believable shadows from dynamic objects.
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