““Kanju”: Integrating HCI to tell better stories in immersive environments”

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Entry Number: 86

Title:

    “Kanju”: Integrating HCI to tell better stories in immersive environments

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Abstract:


    The narrative storyline for “Kanju” required audiences to follow an immersive live action experience that spanned three separate African countries and included four distinct storylines in a 360 environment. “Kanju” was released on a head-mounted display (HMD) device to audiences, many of whom had never experienced virtual reality, immersive environments, or HMDs. To create a clear and compelling narrative experience for audiences in the immersive environment, key human-computer interaction (HCI) principles were combined with traditional storytelling techniques to create human-centered storytelling.

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Acknowledgements:


    “Kanju” was inspired by the book “The Bright Continent” by Dayo Olopade and created with the generous support of The Nantucket Project and Harbers Studios.


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