“Houdini in a games pipeline”

  • ©Paulus Bannink

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Title:

    Houdini in a games pipeline

Session/Category Title:   From Indie Jams to Professional Pipelines


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Abstract:


    After the last generation of Computer Game Consoles was introduced audiences have been expecting bigger and more visually complex games, while the task of creating these visuals is still a very time consuming process. This increasing demand has greatly increased the workload for artists while production schedules have mostly stayed the same. During the initial phase of production on the Sony Playstation 3 title “Killzone 2” developer Guerrilla Games decided to look into SideFX Houdini for it’s procedural approach to 3d content creation.


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