“Hand-drawn Animation with Self-shaped Canvas” by Fujita and Saito

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Entry Number: 05

Title:

    Hand-drawn Animation with Self-shaped Canvas

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Abstract:


    Although 3D CG tools produce similar style animations with conventional 2D animation, conventional hand-drawn animation has advantages that cannot be substituted in animation produced by those tools.
    This paper introduces a new method to assist animators in creating 2D keyframe animation, which utilizes the self-shaped canvas hidden from the user. Drawing keyframes is the main input. Because the canvas has a three-dimensional shape deformed according to keyframes, inbetween animation with them mapped on it obtains depth-aware motion.

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