“FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes” by Somasundaram and Pearce – ACM SIGGRAPH HISTORY ARCHIVES

“FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes” by Somasundaram and Pearce

  • 2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

  • 2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

  • 2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

  • 2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

Conference:


Title:

    FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

Session/Category Title:   Procedural with Caution


Presenter(s)/Author(s):


Entry Number: 55


Abstract:


    We present FurCollide, a fast, robust, and artist friendly tool used for collision detection and collision resolution of fur curves with meshes. The tool helps artists interact with and control tens of thousands of curves with ease while providing high fidelity realistic and/or artistic collision results. This tool is in use at DreamWorks Animation and has been used in a wide variety of fur and/or grass collision situations in various films.

References:


    Colleen O’Hagan, Arunachalam Somasundaram, and Jason P. Weber. 2015. Hair Smash. In ACM SIGGRAPH 2015 Talks (SIGGRAPH ’15). ACM, New York, NY, USA, Article 35, 1 pages.

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