“Fundamentals and Overview of Computer Graphics” by Lathrop, Badler, Fichera and Machover
Conference:
Type(s):
Entry Number: 01
Title:
- Fundamentals and Overview of Computer Graphics
Organizer(s):
Presenter(s)/Author(s):
Abstract:
- Introduction to computer graphics/Fichera
- History
- Display technologies
- Fundamental concepts
- Basic hardware architectures
- The current market
- 3-D Modeling/Badler
- Operations performed on models
- Surface and boundary models
- Volume and CSG models
- Where do models come from?
- Rendering/Lathrop
- Wire frame, depth buffer, ray tracing
- What color is the object at this pixel?
- Compositioning
- Aliasing (jaggies and how to deal with them)
- The user’s view/Machover
- The software environment
- General block diagram
- Different types of programs and packages
- The role of standards
- The output environment
- Forming the picture
- Hardcopy/Softcopy
- The input and system environments
- Demos: How to watch them and what to look for/Fichera, Machover
- What you see may not be what you get
- Representative exhibition products
TOPICS
Contents/Schedule PDF:
Contributed By:
- Mary Whitton
Location:
- Charles Babbage Institute Archives, University of Minnesota
Overview Page:
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