“Fast simulation of detailed layered deformable objects in contact” by Galoppo, Otaduy, Mecklenburg, Gross and Lin
Conference:
Type(s):
Title:
- Fast simulation of detailed layered deformable objects in contact
Session/Category Title: Twisted
Presenter(s)/Author(s):
Abstract:
An efficient algorithm for simulating deformable bodies with high-resolution surface geometry that is able to deal with complex contact scenarios that arise when such objects rub together while they bounce, roll, or slide.
References:
1. Pauly, M., Pai, D. K., and Guibas, L. J. 2004. Quasi-rigid objects in contact. In Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
2. Terzopoulos, D., and Witkin, A. 1988. Physically based models with rigid and deformable components. IEEE Computer Graphics and Applications 8, 6.