“Exploiting Perception in High-Fidelity Virtual Environments” by Chalmers, Gutierrez, Lin and Otaduy
Conference:
Type(s):
Entry Number: 24
Title:
- Exploiting Perception in High-Fidelity Virtual Environments
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
A basic knowledge of general 3D computer graphics techniques, virtual reality, the concept of presence, multi-sensory environments, and peripheral equipment.
Intended Audience
Attendees who are interested in interactive 3D graphics, virtual environments, human-computer interaction, high-fidelity graphics, perceptually guided methods, collaborative virtual environments, collision detection techniques, and multi-modal interaction.
Description
This course introduces high-fidelity virtual environments and explains the key components required to build compelling environments. Then it details perceptually inspired techniques that facilitate high-fidelity rendering, collaboration, and complex interaction in these virtual environments. Particular emphasis is placed on real applications, with several live demonstrations.