“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek – ACM SIGGRAPH HISTORY ARCHIVES

“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek

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    Example-based texture synthesis on Disney's Tangled

Session/Category Title:   Pipelines and Asset Management


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Abstract:


    Look development on Walt Disney’s animated feature Tangled called for artists to paint hundreds of organic elements with high-resolution textures on a tight schedule. With our Ptex format [Burley and Lacewell 2008], we had the infrastructure to handle massive textures within our pipeline, but the task of manually painting the patterned textures would still involve tedious effort.

References:


    1. Burley, B., and Lacewell, D. 2008. Ptex: Per-face texture mapping for production rendering. Computer Graphics Forum 27, 4 (June), 1155–1164.
    2. Lefebvre, S., and Hoppe, H. 2006. Appearance-space texture synthesis. ACM Transactions on Graphics 25, 3, pp. 541–548.


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