“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek
Conference:
Type(s):
Title:
- Example-based texture synthesis on Disney's Tangled
Presenter(s)/Author(s):
Abstract:
Look development on Walt Disney’s animated feature Tangled called for artists to paint hundreds of organic elements with high-resolution textures on a tight schedule. With our Ptex format [Burley and Lacewell 2008], we had the infrastructure to handle massive textures within our pipeline, but the task of manually painting the patterned textures would still involve tedious effort.
References:
1. Burley, B., and Lacewell, D. 2008. Ptex: Per-face texture mapping for production rendering. Computer Graphics Forum 27, 4 (June), 1155–1164.
2. Lefebvre, S., and Hoppe, H. 2006. Appearance-space texture synthesis. ACM Transactions on Graphics 25, 3, pp. 541–548.