“Creating spherical worlds” by Compton, Grieve, Goldman, Quigley, Stratton, et al. …
Conference:
Type(s):
Title:
- Creating spherical worlds
Session/Category Title: Spor(T)
Presenter(s)/Author(s):
Abstract:
Our goal was to deliver procedurally created spherical planets for the game Spore, a considerable departure from our usual flat-world terrain approach. This presented three major problems: how to parameterize the planet’s surface, how to create the surface itself, and how to texture the resulting geometry.