“Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?” by Armstrong, Garvey, Stern and Vitz – ACM SIGGRAPH HISTORY ARCHIVES

“Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?” by Armstrong, Garvey, Stern and Vitz

  • ©

Conference:


Type(s):


Entry Number: 04

Title:

    Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?

Presenter(s)/Author(s):


Moderator(s):



Abstract:


    Processing power is increasing as fast as player expectations, which raises far more questions than answers:?

    * Where are we (and our characters) going with artificial intelligence?

    * How is interactive entertainment changing in games for Playstation3, Xbox2, and massive multiplayer, online roleplaying environments??

    * How does AI affect development of emotionally believable characters??

    * How can we prioritize and balance graphic techniques to support perceived realism in a character??

    * Are there rules or guidelines we can distill from the more successful game characters??

    * What are the subliminal tip-offs that spoil the illusion of credible characters??

    In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.


PDF:



ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org