“A Physically Based Approach to Virtual Character Deformations” by Clutterbuck and Jacobs – ACM SIGGRAPH HISTORY ARCHIVES

“A Physically Based Approach to Virtual Character Deformations” by Clutterbuck and Jacobs

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Conference:


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Title:

    A Physically Based Approach to Virtual Character Deformations

Session/Category Title:   Avatar in Depth


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Abstract:


    James Cameron’s “Avatar” required the principal digital characters to be photo-realistic, full-screen, and almost fully naked in hundreds of shots. To accomplish this task, Weta Digital developed a robust character-simulation toolset that delivered the required level of realism.


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