“3D human face identity transfer using deformation gradient” by Sucontphunt, Deng and Neumann
Conference:
Type(s):
Entry Number: 102
Title:
- 3D human face identity transfer using deformation gradient
Presenter(s)/Author(s):
Abstract:
Modeling a 3D face toward a specific person is a tedious and painstaking task even for skilled artists. Crafting a 3D cartoon-style or a 3D fiction-creature face to reflect a specific person likeness is even more challenging. For example, creating an ogre that keeps the actor/actress likeness or constructing a 3D avatar that reflects the person identity is an intensive process that involves high artistic skills to convey the human identity on the monster geometries. This work presents an automatic 3D face modeling system that transfers a target 3D human face identity (likeness) to any 3D character faces. This system can be used for a broad variety of a 3D face modeling such as an early stage 3D character face design or a individualized 3D avatars creation.
References:
V. Blanz and T. Vetter. A morphable model for the synthesis of 3D faces. In Proc. of ACM SIGGRAPH ’99, pages 187–194, 1999. Google ScholarDigital Library
R. W. Sumner and J. Popović. Deformation transfer for triangle meshes. ACM Trans. Graph., 23(3):399–405, 2004. Google ScholarDigital Library