“Using GPU compute for productivity and play” by Cilasun – ACM SIGGRAPH HISTORY ARCHIVES

“Using GPU compute for productivity and play” by Cilasun

  • 2015 Talks: Cilasun_Using GPU Compute for Productivity and Play

Conference:


Entry Number: 17

Title:

    Using GPU compute for productivity and play

Session/Category Title:   Bringing Worlds to Life: Inside the Minds of Avalanche Studios


Presenter(s)/Author(s):



Abstract:


    A summary of our GPGPU use in the production of Just Cause 3, starting from the editor tools, summarizing compiler pipeline and finally detailing some aspects of GPGPU in Just Cause 3 runtime.

Keyword(s):



PDF:



ACM Digital Library Publication:




Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org