“Using GPU compute for productivity and play” by Cilasun – ACM SIGGRAPH HISTORY ARCHIVES

“Using GPU compute for productivity and play” by Cilasun

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Entry Number: 17

Title:

    Using GPU compute for productivity and play

Session/Category Title:   Bringing Worlds to Life: Inside the Minds of Avalanche Studios


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Abstract:


    A summary of our GPGPU use in the production of Just Cause 3, starting from the editor tools, summarizing compiler pipeline and finally detailing some aspects of GPGPU in Just Cause 3 runtime.

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