“Precomputed multiple scattering for light simulation in participating medium” by Wang and Holzschuch
Conference:
Type(s):
Entry Number: 35
Title:
- Precomputed multiple scattering for light simulation in participating medium
Session/Category Title: Lite Brite
Presenter(s)/Author(s):
Abstract:
This work precomputes the result of multiple scattering events, assuming an infinite medium, and stores it in two precomputed 4D tables that can be used with many rendering algorithms, such as VRL, unified point beams and paths, or manifold-exploration metropolis light transport, greatly reducing the convergence time.
References:
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