“Massive Destruction in Real Time” by Müller-Fischer, Chentanez, Kim and Galdrikian – ACM SIGGRAPH HISTORY ARCHIVES

“Massive Destruction in Real Time” by Müller-Fischer, Chentanez, Kim and Galdrikian

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    In contrast to pre-fracturing techniques used in games today, this new method for fracturing 3D models in real time breaks objects dynamically depending on the impact location. The demonstration simulates destruction of a large arena by user- guided meteors.


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