David (Grue) DeBry
About David (Grue) DeBry
- Affiliations
- Electronic Arts (EA)
- Maxis Software
- Cloudpic Global
- Industrial Light & Magic
- Bio
OTHER AFFILIATIONS: Thrown Clear Productions
SIGGRAPH Asia 2009
David (grue) DeBry led design and development of production pipelines at major studios such as PDI and ESC, and has worked as both a digital artist and a CG supervisor at film and game studios such as Electronic Arts, Tippett Studios, and ILM. He is a published researcher who has worked in many areas of computer graphics for 20 years. A longtime SIGGRAPH volunteer and contributor, he was the SIGGRAPH 2006 Panels Chair.
SIGGRAPH Conference Organizing Committee Positions
- Chair
- SIGGRAPH 2006: Panels
Conference Contributions
- Presentations
-
- Sessions Moderated
- “Micro Archiving” by Saito
- “Computing 3D Geometry Directly from Range Images” by Frisken and Perry
- “Calibration-Free, Easy 3D Modeling from Turntable Image Sequences” by Gupta and Sengupta
- “A Flexible Approach To 3D Reconstruction From Single Images” by El-Hakim
- “Real-Time Computer Graphics for On-Set Visualization: A.I. and The Mummy Returns” by Rosenthal, Griffin and Sanders
- “2001: An MR-Space Odyssey: Applying Mixed-Reality Technology to VFX in Filmmaking” by Ohshima, Kuroki, Kobayashi, Yamamoto and Tamura
- “An Integrated Solution to Camera Animation for Stage” by Lamb
- “Elmo’s World: Digital Puppetry on Sesame Street” by Yilmaz, Satin, Rudner and Gregory
- “Textures from nonlinear dynamical cascades” by Mould and Fiume
- “Image-based environment matting” by Wexler, Fitzgibbon and Zisserman
- “Video textures using the auto-regressive process” by Campbell, Dalton, Gibson and Thomas
- “Editable dynamic textures” by Doretto and Soatto
Other Information
- Roles
- Computer Animation Jury Member
- Panels Organizing Committee Chair/Co-Chair
- Talk (Sketch) Presenter
- Talks (Sketches) Jury Member
- Technical Paper Presenter
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