“Networked Performance: How Does Art Affect Technology and Vice Versa?” by Bleecker, Kozel, Rieser and Zapp – ACM SIGGRAPH HISTORY ARCHIVES

“Networked Performance: How Does Art Affect Technology and Vice Versa?” by Bleecker, Kozel, Rieser and Zapp

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Entry Number: 02

Title:

    Networked Performance: How Does Art Affect Technology and Vice Versa?

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    Overview 

    An exploration of the worlds of performance, social collaboration, and play. Artists, technologists, educators, and scientists converse on all manner of computationally dependent cultural practices, including wireless culture, location technologies (GPS), grid computing, sensing, and reactive (sensor-based) interactivity. Mobile computing and network practice cut across all aspects of practice and research, engaging optimization, visualization, tool creation, hacking, etc. 


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