Dmitry Andreev
Most Recent Affiliation(s):
- LucasArts
Bio:
SIGGRAPH 2011
Dmitry Andreev is a rendering engineer and video games developer with more than 10 years of experience. He started his journey from 8-bit machines and got famous for his 64k intros in the demoscene, pushing the bar of competition at the time. Worked on all variety of game genres including FPS, RPG and Action games, leading development of core technology and graphics. Over past years he has been pushing real-time graphics in high-end AAA titles to its limits on PlayStation3 and XBox360 consoles with elegant and simple high-performance solutions. B.S. in Applied Mathematics and Mechanics.
Learning Category: Presentation(s):
Type: [Courses]
Filtering Approaches for Real-Time Anti-Aliasing Organizer(s): [Jimenez] [Gutierrez]
Presenter(s): [Jimenez] [Gutierrez] [Yang] [Reshetov] [Demoreuille] [Berghoff] [Perthuis] [Yu] [McGuire] [Lottes] [Malan] [Andreev] [Sousa]
Entry No.: [21]
[SIGGRAPH 2011]