“Radiosity” Chaired by Donald P. Greenberg
Conference:
Type(s):
Entry Number: 21
Title:
- Radiosity
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Course Description
Describes radiosity algorithms and how they have evolved in computer graphics. The radiosity method, based on thermal engineering principles, simulates global illumination phenomena, such as indirect lighting, shadows, color-bleeding, and surface interreflections. This view-independent approach is particularly applicable to diffuse environments, but has recently been extended to incorporate specular surfaces and scattering. Due to new progressive refinement approaches, the technique is now practical for the rapid generation of high-quality images of complex environments. Descriptions of all pertinent algorithms and their limitations are presented.
Contents/Schedule PDF:
Contributed By:
- Mary Whitton
Location:
- Charles Babbage Institute Archives, University of Minnesota