SIGGRAPH 2015: VR Village – ACM SIGGRAPH HISTORY ARCHIVES

SIGGRAPH 2015: VR Village


Conference:



VR Village Co-Chair:



VR Village Co-Chair:



Overview:


    New for 2015!

    Real-time immersion in tomorrow’s virtual and augmented realities:

    • Stand-up/sit-down VR and tabletop AR
    • Nomadic VR (untethered head-mounted displays or AR)
    • Full-dome cinema
    • Live performances and demos in a 360-degree immersion dome

    Throughout the week at SIGGRAPH 2015, attendees can explore the fascinating potential of these new formats for telling stories, engaging audiences, and powering real–world applications in health, education, design, and gaming.


Submit a story:

If you would like to submit a story about this animation, please contact us: historyarchives@siggraph.org

Experiences:

2015 SIGGRAPH Image Not Available
Contributor(s):
Entry #: 05
2015 Immersive Pavilion: Young_Kiya
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Entry #: 27
2015 Immersive Pavilion: Bradbury_LoVR
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Entry #: 29
2015 Immersive Pavilion: Elhassan_Neuro
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Entry #: 32
2015 Immersive Pavilion: Fisher_Neurodome
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Entry #: 33
2015 Immersive Pavilion: Ochoa_Playhead
Contributor(s):
Entry #: 39
2015 Immersive Pavilion: Labeau_PresenZ
Contributor(s):
Entry #: 40
2015_Immersive_Mack_Shape Space VR
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Entry #: 46
2015 Immersive Pavilion: Ochoa_The Cave
Contributor(s):
Entry #: 50
2015 Immersive Pavilion: Ochoa_The D.M.Z
Contributor(s):
Entry #: 51
2015 Immersive Pavilion: Sip_Virtual Theater
Contributor(s):
Entry #: 61
2015 Immersive Pavilion: Tan_VR Crash Test
Contributor(s):
Entry #: 64