“Can “Gaming 2.0” Help Design “Serious Games”?” by Djaouti, Alvarez and Jessel

  • ©Damien Djaouti, Julian Alvarez, and Jean-Pierre Jessel

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    Can “Gaming 2.0” Help Design "Serious Games"?



Description:


    People without professional game-design skills, such as teachers and therapists, often request tools that could allow them to create or modify “serious games”. Gaming 2.0 helps people outside the videogame industry create videogame content. Can these tools be used to create “serious games”?

    To answer this question, this paper defines a simple theoretical model of video games. It outlines four “game parts” that players can create with Gaming 2.0 tools. Then it shows how this model can be used to provide a comparative analysis of 15 Gaming 2.0 examples. From this analysis, it derives insights on the relevance of Gaming 2.0 for the “serious games” field.


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