“Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill

  • ©Laurent Denoue, Les Nelson, and Elizabeth Churchill

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    Implementing a paper flier metaphor using cloth simulation

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    No abstract available.

References:


    1. BRIDSON, R., FEDKIW, R., ANDERSON, J. 2002. Robust Treatment of Collisions, Contact and Friction for Cloth Animation. In Proceedings of SIGGRAPH 2002, 594–603.
    2. JAKOBSEN, T. 2001. Advanced Character Physics. In Proceedings of GDCONF 2001, Game Developers Conference.
    3. PROVOT, X. 1995. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior. In Proceedings of Graphics Interface ’95, 147–154.
    4. VNC, VIRTUAL NETWORK COMPUTING, HTTP://WWW.UK.RESEARCH.ATT.COM/VNC/WINVNC.HTML.


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