“From inside and outside: immersive 3D video generation” by Kim, Sakamoto, Kitahara and Kogure

  • ©Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, and Kiyoshi Kogure

  • ©Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, and Kiyoshi Kogure

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Title:

    From inside and outside: immersive 3D video generation

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Abstract:


    We have introduced “Cinematized Reality,” the aim of which is to record unexpected moments and create movie-like footage by a virtual camera generated from eight environmental cameras [Sakamoto at al. 2005][Kitahara at al. 2005]. However, the system has problems such as phantom volumes and a trade-off between the size of modeling space and the resolution of textures, because the system uses only fixed environmental cameras. Therefore, we improved the system by inserting an omni-directional multi- camera into the modeling space. The camera can be moved to any place in the space to augment the quality of the 3D model and rendered video with high resolution. We also achieved minor improvement in segmentation and texture mapping so that enhanced the quality of final video from a virtual camera. 

References:


    1. Sakamoto, R. et al. 2005. Cinematized Reality: Cinematographic Camera Control in 3D Videos, ACM SIGGRAPH (Sketch)
    2. Kitahara, I. et al. 2005. Cinematized Reality: Cinematographic Camera Controlling 3D Free-Viewpoint Video, CVMP, 154–161


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