“Multi-flash 3D photography: capturing shape and appearance” by Lanman, Sibley, Crispell, Zhao and Taubin

  • ©Douglas Lanman, Peter G. Sibley, Daniel Crispell, Yong Zhao, and Gabriel Taubin

  • ©Douglas Lanman, Peter G. Sibley, Daniel Crispell, Yong Zhao, and Gabriel Taubin

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Title:

    Multi-flash 3D photography: capturing shape and appearance

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Abstract:


    We describe a new 3D scanning system which exploits the depth discontinuity information captured by the multi-flash camera proposed by [Raskar et al. 2004]. In contrast to existing differential and global shape-from-silhouette algorithms, our method can re-construct the position and orientation of points located deep inside concavities. Points which do not produce an observable depth dis- continuity, however, cannot be reconstructed. We apply Sibley’s method for fitting an implicit surface to fill the resulting sampling gaps [Crispell et al. 2006]. Extending this prior work, we model the appearance of each surface point by fitting a Phong reflectance model to the BRDF samples using the visibility information provided by the implicit surface.  

References:


    1. Crispell, D., Lanman, D., Sibley, P. G., Zhao, Y., and Taubin, G. 2006. Beyond silhouettes: Surface reconstruction using multi-flash photography. In Third International Symposium on 3D Data Processing, Visualization and Transmission.
    2. Raskar, R., Tan, K.-H., Feris, R., Yu, J., and Turk, M. 2004. Non-photorealistic camera: Depth edge detection and stylized rendering using multi-flash imaging. ACM Trans. Graph. 23, 3, 679–688.
    3. Sadlo, F., Weyrich, T., Peikert, R., and Gross, M. 2005. A practical structured light acquisition system for point-based geometry and texture. In Eurographics Symposium on Point-Based Graphics, 89–98.


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