Thomas Roughton
Most Recent Affiliation(s):
- Activision Publishing, Inc.
Bio:
SIGGRAPH 2024
Thomas Roughton is a graphics engineer at Activision Central Tech, working on rendering techniques and performance with a particular focus on the baked lighting pipeline. Previously, Thomas led development of the renderer at LiveSurface; this wide-ranging work included core engine design and development, rendering techniques to plausibly blend many layers of custom user artwork or heightmaps with real photos, and implementation of the content pipeline for internally-authored 2.5D or 3D scenes.
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