Page 771 – ACM SIGGRAPH HISTORY ARCHIVES
2016-SA-Course-Stork_Optics/image processing co-design

“Computational Diffractive Sensing and Imaging: Using Optics for Computation & Computation for Optics” Chaired by David Stork

2016-SA-Course-Caldwell_Story Structure for Programmers, Designers, Animators, and Artists

“Story for Programmers, Designers, and Artists in Animation, VFX, and Games” Chaired by Craig Caldwell

2016-SA-Course-HU_Directions in Shape Analysis towards Functionality

“Directions in Shape Analysis towards Functionality” Chaired by Oliver van Kaick and Ruizhen Hu

2012 SIGGRAPH ASIA Image Not Available

“Basic Concepts of Physically-Based Rendering” by Shamir, Sorkine-Hornung and Sorkine-Hornung

“Method of Induction of Basic and Complex Emotions in Video Games and Virtual Environments”

2012 SA Courses: Hanson_Quaternion Applications

“Quaternion Applications”

2012 SA Courses: Hillesland_Computer for Graphics

“GPU Compute for Graphics” by Hillesland

2012 SA Courses: Lyons_Advances in New Interfaces for Musical Expression

“Advances in New Interfaces for Musical Expression” by Lyons and Fels

2016-SA-Course-Zhang_Rotational Symmetries on Surfaces: Theory, Algorithms, and Applications

“Rotational Symmetries on Surfaces: Theory, Algorithms, and Applications” Chaired by Eugene Zhang

2016-SA-Course-Bouaziz_Modern Techniques and Applications for Real-Time Non-rigid Registration

“Modern Techniques and Applications for Real-Time Non-Rigid Registration” Chaired by Andrea Tagliasacchi and Hao Li

2012 SIGGRAPH ASIA Image Not Available

“Modern Approaches to Media Retargeting” by Shamir, Sorkine-Hornung and Sorkine-Hornung

2012 SIGGRAPH ASIA Image Not Available

“Taming Render Times at Pixar: CPU & GPU, Brave and Beyond” by Kanyuk and Emms

2012 SIGGRAPH ASIA Image Not Available

“How to Write a SIGGRAPH Paper: A Guide to Choosing a Good Research Topic, Doing the Research, and Writing it Up” by Salesin

2012 SA Courses: Skala_Projective Geometry and Duality for Graphics

“Projective Geometry and Duality for Graphics, Games and Visualization” by Skala

2012 SIGGRAPH ASIA Image Not Available

“Previsualisation: Assisting Filmmakers in Realizing their Vision” by Wong

2012 SA Courses: Schroeder_Recent Advances in Physically-Based Appearance Modeling of Cloth

“Recent advances in physically-based appearance modeling of cloth” by Zhao, Zinke and Schröder

2012 SIGGRAPH ASIA Image Not Available

“Polarised light in computer graphics” by Wilkie and Weidlich

2012 SA Courses: Sierra_Building a Stereo Pipeline From the Ground Up

“Building a stereo pipeline from the ground up: a comprehensive study of Disney’s “The Secret of The Wings”” by Sierra, Carter and Park

2012 SA Courses: Paquette_Fitness for use

“Fitness for use: introduction to professional standards in modeling” by Paquette

2012 SA Courses: Hillesland_OpenGL- The DirectX Perspective

“OpenGL: the DirectX perspective” by Hillesland

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