Page 769 – ACM SIGGRAPH HISTORY ARCHIVES
2010 SA Courses: Hensley_What is OpenCL

“Introduction to OpenCL by Example” by Hensley, Gerstmann and Yang

2010 SIGGRAPH ASIA Image Not Available

“Procedural Shading in RenderMan” by Kanyuk

2010 SIGGRAPH ASIA Image Not Available

“Physical and Graphical Effects in OpenCL by Example” by Hensley, Gerstmann and Yang

2010 SIGGRAPH ASIA Image Not Available

“Creating Amazing Effects With GPU Shaders” by Bailey and Cunningham

2010 SA Courses: Scherzer_Exploiting Temporal Coherence in Real-Time Rendering

“Exploiting Temporal Coherence in Real-Time Rendering” by Scherzer, Yang and Mattausch

2010 SA Courses: Kim_Introduction to Processing on Android devices

“Introduction to Processing on Android Devices” by Kim and Colubri

2011 SA Courses: Pulli_FCam An Architecture and API for Computational Cameras

“FCam: an architecture and API for computational cameras” by Pulli, Ahonen and Troccoli

2015-SA-Lyons_How to Design and Build New Musical Interfaces

“How to Design and Build New Musical Interfaces” Chaired by

2015-SA-Weinman_Advances in Geometry and Reflectance Acquisition

“Advances in Geometry and Reflectance Acquisition” Chaired by

“Multimodal Human-Machine Interaction including Virtual Humans or Social Robots” Chaired by

“Art and Technology at Pixar, from Toy Story to Today” Chaired by

2011 SA Courses: Fels_Advances in New Interfaces for Musical Expression

“Advances in new interfaces for musical expression” by Lyons and Fels

2011 SA Courses: Bailey_Introduction to Computer Graphics

“Introduction to computer graphics” by Bailey and Cunningham

2011 SA Courses: Angel_An Introduction to Modern OpenGL Programming

“Modern OpenGL programming” by Angel and Shreiner

2011 SA Courses: McNamara_Perception in Graphics Visualization Virtual Environments and Animation

“Perception in graphics, visualization, virtual environments and animation” by McNamara, Mania and Gutierrez

2011 SA Courses: Steinicke_Perceptually Inspired Methods for Naturally Navigating Virtual Worlds

“Perceptually inspired methods for naturally navigating virtual worlds” by Steinicke, Whitton, Lécuyer and Mohler

2015-SA-Degoes_Vector Field Processing on Triangle Meshes

“Vector Field Processing on Triangle Meshes” Chaired by

2015_SA-Song_Rapid Interactive Real-time Application Prototyping for Media Arts and Stage Performance

“Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance” Chaired by

2015-SA-Miyake_AI techniques for contemporary digital games

“AI techniques for Contemporary Digital Games (Japanese Version)” Chaired by

“How to Write a SIGGRAPH Paper: A Guide to Choosing a Good Research Topic, Doing the Research, and Writing It Up” Chaired by

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