Page 767 – ACM SIGGRAPH HISTORY ARCHIVES
2009 SA Courses: Georgiev_Theory and Methods of Lightfield Photography

“Theory and Methods of Lightfield Photography” by Georgiev and Lumsdaine

2009 SIGGRAPH ASIA Image Not Available

“Tips for Successful Voice Recordings for Anime and CG” by Burke and Wells

2009 SA Courses: Geiger_Whats your story

“What’s Your Story?” by Geiger

2009 SA Courses: Chuang_Creative Collaboration

“Creative Collaboration: Effective CG Pipelines – Any Size, Any Place” by Chuang, DeBry and Chang

2009 SIGGRAPH ASIA Image Not Available

“Crowd Animation: Tools, Techniques, and Production Examples” by Halperin, Anjyo, Cioroba, Kanyuk, Regelous, et al. …

2009 SIGGRAPH ASIA Image Not Available

“High-Dynamic-Range Imaging for Artists” by Witte and Bloch

2009 SIGGRAPH ASIA Image Not Available

“How to Plan a Short Film” by Polson

2009 SA Courses: Hirayama_Let’s Make a Tennis Game

“Let’s Make a Tennis Game! – Introduction To Game Programming” by Hirayama and Saito

2009 SIGGRAPH ASIA Image Not Available

“Let’s Write an Android Game!” by Pruett

2009 SA Courses: Shamir_Visual Media Retargeting

“Visual Media Retargeting” by Shamir and Sorkine-Hornung

2009 SIGGRAPH ASIA Image Not Available

“OpenCL: Parallel Programming for Computing and Graphics” by Hensley, Yang and Harris

2009 SA Courses: Hara_Producing Pre-render_In-game Shared Character Asset

“Producing Pre-Render/In-Game Shared Character Assets” by Hara

2009 SA Courses: Tsuda_Practical Rigid Body Physics for Games

“Practical Rigid-Body Physics for Games: Stabilization, Acceleration, and Parallelization” by Tsuda

2009 SA Courses: Gutierrez_Scattering

“Scattering” by Gutierrez, Jensen, Jarosz and Donner

2009 SA Courses: Igarashi_Sketch-Based Interfaces for Interactive Computer Graphics

“Sketching Interfaces for Computer Graphics” by Igarashi

2009 SA Courses: Baronoski_Biophysically-Based Appearance Models

“Biophysically Based Appearance Models: The Bumpy Road Toward Predictability” by Baranoski

2009 SIGGRAPH ASIA Image Not Available

“Build Your Own 3D Scanner: Optical Triangulation for Beginners” by Lanman and Taubin

2009 SA Courses: Christie_Camera Control in Computer Graphics

“Camera Control in Computer Graphics: Models, Techniques, and Applications” by Christie and Olivier

2009 SA Courses: Eisemann_Casting Shadows in Real Time

“Casting Shadows in Real Time” by Eisemann, Assarsson, Schwarz and Wimmer

2009 SIGGRAPH ASIA Image Not Available

“CGAL: The Computational Geometry Algorithms Library” by Fabri and Alliez

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