Page 772 – ACM SIGGRAPH HISTORY ARCHIVES
2016-SA-Course-Savoye_Cage-based Performance Capture

“Cage-Based Performance Capture” Chaired by Yann Savoye

2016-SA-Course-Giduthuri_Khronos Group OpenVX Ecosystem Overview - An Introduction

“OpenVX: a Framework for Accelerating Computer Vision” Chaired by Kari Pulli and Radhakrishna Giduthuri

2016-SA-Course-Vaxman_Directional Field Synthesis, Design, and Processing

“Directional Field Synthesis, Design, and Processing” Chaired by Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela (Miri) Ben-Chen and Daniele Panozzo

2016-SA-Course-Michels_Discrete Computational Mechanics for Stiff Phenomena

“Discrete Computational Mechanics for Stiff Phenomena” Chaired by Dominik L. Michels

2016-SA-Course-Samet_Sorting in Space: Multidimensional Data Structures for Computer Graphics and Vision Applications

“Sorting in Space: Multidimensional Data Structures for Computer Graphics and Vision Applications” Chaired by Hanan Samet

2016-SA-Course-Sundstedt_Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications

“Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications” Chaired by Veronica Sundstedt

2016-SA-Course-Cordier_Sketch-based modeling

“Sketch-Based Modeling” Chaired by Yotam Gingold, Karan Singh, Frederic Cordier and Marie-Paule Cani

2016-SA-Course-Song_Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage

“Hands-On: Rapid Interactive Application Prototyping for Media Arts and Stage Production” Chaired by Miao Song and Serguei A. Mokhov

2018 SA_Courses_Luo_Bridging Reinforcement Learning and Creativity- Implementing Reinforcement Learning in Processing

“Bridging Reinforcement Learning and Creativity: Implementing Reinforcement Learning in Processing” Chaired by

2018 SA_Courses_Miyake_Game AI techniques from algorithmic approach to machine learning_01

“Game AI techniques from algorithmic approach to machine learning” Chaired by

2018 SA Course_Mokhov_Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance and Beyond

“Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance and Beyond” Chaired by

2018 SA Course_ Kanyuk_USD and Scene Interoperability: Demystifying the State of the Art

“USD and Scene Interoperability: Demystifying the State of the Art” Chaired by

2018 SA_Courses_Fratarcangeli_Parallel Iterative Solvers for Real-time Elastic Deformations

“Parallel Iterative Solvers for Real-time Elastic Deformations” Chaired by

2018 SA_Courses_Mitra_CreativeAI- Deep Learning for Computer Graphics

“CreativeAI: Deep Learning for Computer Graphics” Chaired by

2018 SA Course_ Hua_Light Transport Simulation in the Gradient Domain

“Light Transport Simulation in the Gradient Domain” Chaired by

2018 SA Course_ Kutt_Art-Directed Costumes at Pixar: Design, Tailoring, and Simulation in Production

“Art-Directed Costumes at Pixar: Design, Tailoring, and Simulation in Production” Chaired by

2018 SA Course_ Wonka_Integer Programming for Visual Computing

“Integer Programming for Visual Computing” Chaired by

2018 SA Course_ Bailey_Introduction to the Vulkan Graphics API

“Introduction to the Vulkan Graphics API” Chaired by

2018 SA Course_ Guertault_Manga Stylized Rendering in VR

“Manga Stylized Rendering in VR” Chaired by

2018 SA Course_ Uchimura_Practical HDR and Wide Color Techniques in Gran Turismo SPORT

“Practical HDR and Wide Color Techniques in Gran Turismo SPORT” Chaired by

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