Page 131 – ACM SIGGRAPH HISTORY ARCHIVES
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“Lenslet VR: Optics for Glasses-sized Virtual Reality Display” by Bang, Chae, Lee and Jo

2022 Posters: Maiorca_Evaluating the Quality of a Synthesized Motion With the Fréchet Motion Distance

“Evaluating the Quality of a Synthesized Motion With the Fréchet Motion Distance” by Maiorca, Dutoit and Yoon

2013 Poster: Akitaya_Generating Folding Sequences from Crease Patterns of Flat-Foldable Origami

“Generating Folding Sequences from Crease Patterns of Flat-Foldable Origami” by Akitaya, Mitani, Fukui and Kanamori

2020 Posters: Ni_Scan2Avatar: Automatic Rigging for 3D Raw Human Scans

“Scan2Avatar: Automatic Rigging for 3D Raw Human Scans” by Ni, Luo, Budagavi, Dickerson, Nagar, et al. …

2021 Technical Paper: YANG_Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Clouds

“Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds” by Yang and Chen

2014 Poster: Zhang_Blocklizer: Interactive Design of Stable Mini Block Artwork

“Blocklizer: Interactive Design of Stable Mini Block Artwork” by Zhang, Mitani, Fukui and Kanamori

2015 Posters: Maki_Display of Diamond Dispersion Using Wavelength-division Rendering and Integral Photography

“Critical Points with Discrete Morse Theory” by Guo, Akleman, Ying, Liu and Wang

2017 Posters: Li_Accurate Geo-Localization of Low-Altitude Overhead Images From 3D Point Clouds

“Accurate Geo-Localization of Low-Altitude Overhead Images From 3D Point Clouds” by Li and Chen

2024 Technical Papers: Li_DreamFont3D Personalized Text-to-3D Artistic Font Generation

“DreamFont3D: Personalized Text-to-3D Artistic Font Generation” by Li, Meng, Wu, Li and Meng

2018 Posters: Wang_Improving Incompressible SPH Simulation Efficiency by Integrating Density-Invariant and Divergence-Free Conditions

“Improving Incompressible SPH Simulation Efficiency by Integrating Density-Invariant and Divergence-Free Conditions” by Wang, Zhao, Wang, Li, Lin, et al. …

2011 Poster Herholz Screen Space Spherical Harmonics Occlusion (S3HO) Sampling 01

“Screen space spherical harmonics occlusion (S3HO) sampling” by Herholz, Schairer and Straßer

2011 Poster Huber Wet Cloth Simulation 01

“Wet cloth simulation” by Huber, Pabst and Straßer

1998 Technical Paper: Gumhold_Real Time Compression of Triangle Mesh Connectivity

“Real time compression of triangle mesh connectivity” by Gumhold and Straßer

1993 Technical Paper: Schilling_EXACT: Algorithm and Hardware Architecture for an Improved A-Buffer

“EXACT: algorithm and hardware architecture for an improved A-buffer” by Schilling and Straßer

2001 Technical Paper: Wand_The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes

“The randomized z-buffer algorithm: interactive rendering of highly complex scenes” by Wand, Peter, Meyer auf der Heide, Müller-Fischer and Straßer

2015 Posters: Kang_Component Segmentation of Sketches Used in 3D Model Retrieval

“Component Segmentation of Sketches Used in 3D Model Retrieval” by Kang, Xu, Xu, Chen, Lin, et al. …

2015 Posters: Wang_Non-Diffuse Effects for Point-Based Global Illumination

“Non-Diffuse Effects for Point-Based Global Illumination” by Wang, Boubekeur and Meng

2006 Educators Forum: Hanisch_Making of an Interactive Teaching Gem

“Making of an Interactive Teaching Gem” by Hanisch and Straßer

1998 Educators Forum:Klein_Web-Based Teaching of Computer Graphics: Concepts and Realization of an Interactive Online Course

“Web-Based Teaching of Computer Graphics: Concepts and Realization of an Interactive Online Course” by Klein, Hanisch and Straßer

2015-SA-Ma_Making Digital Characters: Creation, Deformation, and Animation

“Making Digital Characters: Creation, Deformation, and Animation” by Rhee, Pahlen, Yoshiyasu and Ma

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