Page 118 – ACM SIGGRAPH HISTORY ARCHIVES
2002 Talks: Grosjean_Quikwriting on the Responsive Workbench

“Quikwriting on the responsive workbench” by Grosjean and Coquillart

2002 Talks: François_A Handheld Virtual Mirror

“A handheld virtual mirror” by François, Kang and Malesci

2002 Talks: Tanaka_TWISTER: A Media Booth

“TWISTER: Technical Challenges” by Tanaka, Hayashi, Kunita, Inami, Maeda, et al. …

2002 Talks: Hernandez-Rebollar_The AcceleGlove: A Whole-Hand Input Device for Virtual Reality

“The AcceleGlove: a whole-hand input device for virtual reality” by Hernandez-Rebollar, Kyriakopoulos and Lindeman

2004_Special_Session_Barclay_Puppetry_and_Computer_Graphics

“Puppetry and Computer Graphics” by Barclay, Hayes, Stokes, Goelz and Nelson

2002 Talks: Salvador_A new Interface for the Virtual World Foot Motion Sensing Input Device.

“A new interface for the virtual world foot motion sensing input device” by Salvador, Takahashi and Nakajima

2002 Talks: Howard_Interactive Level-Set Tools for Photo Editing

“Interactive level-set tools for photo editing” by Howard and Morse

2002 Talks: Spitzak_High-speed Conversion of Floating Point Images to 8-bit

“High-speed conversion of floating point images to 8-bit” by Spitzak

2002 Talks: Kurka_Depth-Complexity Based Occluder Selection

“Depth-complexity based occluder selection” by Kurka

2002 Talks: Yang_Real-Time View Synthesis Using Commodity Graphics Hardware

“Real-time view synthesis using commodity graphics hardware” by Yang, Welch, Bishop and Towles

2022 SA Technical Papers_Xing_Position-Based Surface Tension Flow

“Position-Based Surface Tension Flow” by Xing, Ruan, Wang, Zhu and Chen

2022 SA Technical Papers_Zhao_Human Performance Modeling and Rendering via Neural Animated Mesh

“Human Performance Modeling and Rendering via Neural Animated Mesh” by Zhao, Jiang, Yao, Zhang, Wang, et al. …

2002 Talks: Scarlatos_Tracking 3D Puzzle Pieces for Collaborative Learning Environments

“Tracking 3D puzzle pieces for collaborative learning environments” by Scarlatos, Qureshi and Landy

2022 SA Technical Papers_Ma_Neural Parameterization for Dynamic Human Head Editing

“Neural Parameterization for Dynamic Human Head Editing” by Ma, Li, Liao, Wang, Zhang, et al. …

2022 SA Technical Papers_Zoss_Production-Ready Face Re-Aging for Visual Effects

“Production-Ready Face Re-Aging for Visual Effects” by Zoss, Chandran, Sifakis, Gross, Gotardo, et al. …

2002 Talks: Grasset_MARE : Multiuser Augmented Reality Environment on table setup

“MARE: multiuser augmented reality environment on table setup” by Grasset and Gascuel

2022 SA Technical Papers_Li_Fluidic Topology Optimization with an Anisotropic Mixture Model

“Fluidic Topology Optimization with an Anisotropic Mixture Model” by Li, Du, Srinivasan, Wu, Zhu, et al. …

2002 Talks: Paelke_The AR-ENIGMA: A PDA based Interactive Illustration

“The AR-ENIGMA: a PDA based interactive illustration” by Paelke, Stoecklein, Groetzbach, Geiger, Reimann, et al. …

2022 SA Technical Papers_Rioux-Lavoie_A Monte Carlo Method for Fluid Simulation

“A Monte Carlo Method for Fluid Simulation” by Rioux-Lavoie, Sugimoto, Özdemir, Shimada, Batty, et al. …

2022 SA Technical Papers_Ishida_Hidden Degrees of Freedom in Implicit Vortex Filaments

“Hidden Degrees of Freedom in Implicit Vortex Filaments” by Ishida, Wojtan and Chern

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