Page 117 – ACM SIGGRAPH HISTORY ARCHIVES
2022 SA Technical Papers_Riso_BoolSurf : Boolean Operations on Surfaces

“BoolSurf: Boolean Operations on Surfaces” by Riso, Nazzaro, Puppo, Jacobson, Zhou, et al. …

2022 SA Technical Papers_Cherchi_Interactive and Robust Mesh Booleans

“Interactive and Robust Mesh Booleans” by Cherchi, Pellacini, Attene and Livesu

2022 SA Technical Papers_Xu_Hierarchical Layout Blending with Recursive Optimal Correspondence

“Hierarchical Layout Blending with Recursive Optimal Correspondence” by Xu, Li, Yang, Shi, Fu, et al. …

2022 SA Technical Papers_Nuvoli_SkinMixer: Blending 3D Animated Models

“SkinMixer: Blending 3D Animated Models” by Nuvoli, Pietroni, Cignoni, Scateni and Tarini

2003 Talks: Duiker_Multipass Rendering in mental ray

“Multipass rendering in mental ray” by Duiker and Driemeyer

2003 Talks: Pajarola_Object-Space Point Blending and Splatting

“Object-space point blending and splatting” by Pajarola, Sainz and Guidotti

2003 Talks: Dobashi_A Radiosity Method for Point-sampled Geometry

“A Radiosity Method for Point-Sampled Geometry” by Dobashi, Yamamoto and Nishita

2003 Talks: Havran_An Efficient Spatio-Temporal Architecture for Animation Rendering

“An efficient spatio-temporal architecture for animation rendering” by Havran, Damez, Myszkowski and Seidel

2003 Talks: Brooks_Concise User Control for Texture-By-Numbers Cloning

“Concise User Control for Texture-By-Numbers Cloning” by Brooks, Cardle and Dodgson

2003 Talks: Aitken_Foliage Generation and Animation for “The Lord of the Rings: The Two Towers”

“Foliage Generation and Animation for The Lord of the Rings: The Two Towers” by Preston and Aitken

2003 Talks: Hall_Death to Romulans! Selective Ash Decay in Star Trek Nemesis

“Death to Romulans! Selective Ash Decay in Star Trek Nemesis” by Hall

2003 Talks: Sumner_Melting a Terminatrix

“Melting a Terminatrix” by Hoon, Sumner, Geiger, Marino, Rasmussen, et al. …

2003 Talks: Geiger_Big Bangs

“Big Bangs” by Geiger, Rasmussen, Hoon and Fedkiw

2003 Talks: Newall_3D Performance Matching for Terminator 3

“3D Performance Matching for Terminator 3” by Newall, Meny and Hoon

2002 Talks: Kubota_Virtual View Generation by Linear Processing of Two Differently Focused Images

“Virtual view generation by linear processing of two differently focused images” by Kubota and Aizawa

2002 Talks: Buhler_A Phenomenological Model for Bokeh Rendering

“A phenomenological model for bokeh rendering” by Buhler and Wexler

2002 Talks: Ledda_Perceptual Tone Mapping Operators for High Dynamic Range Scenes

“Perceptual tone mapping operators for high dynamic range scenes” by Ledda, Chalmers and Ward

2002 Talks: Chang_Color Transformation Based on the Basic Color Categories of a Painting

“Color transformation based on the basic color categories of a painting” by Chang, Saito and Nakajima

2002 Talks: Hartling_Virtual Reality Interfaces Using Tweek

“Virtual reality interfaces using Tweek” by Hartling, Bierbaum and Cruz-Neira

2002 Talks: Larsen_Using Cellular Phones to Interact with Virtual Environments

“Using cellular phones to interact with virtual environments” by Larsen, BÆrentzen and Christensen

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