“Zerg rush hour: simulating swarms for StarCraft 2 cinematics” by Cordner and LaBarge
Conference:
Type(s):
Title:
- Zerg rush hour: simulating swarms for StarCraft 2 cinematics
Presenter(s)/Author(s):
Abstract:
In Starcraft 2: Heart of the Swarm’s introductory cinematic, tens of thousands of alien creatures known as the Zerg descend upon and infest a human city. To animate them all, a procedural particle-based crowd system was created to simulate their movement and behavior. Artist-friendly controls direct the swarm to move, attack, climb, and leap using volume primitives in a lightweight implementation, providing fast turnaround for modifying and executing new iterations.
References:
1. H. Kück, C. Vogelgsang., and G. Greiner, 2002. Simulation and Rendering of Liquid Foams. Graphics Interface (GI).