“Visual simulation of waterfalls and other water phenomena” by Howes and Forrest
Conference:
Type(s):
Interest Area:
- Production & Animation and Technical
Title:
- Visual simulation of waterfalls and other water phenomena
Session/Category Title: Simulation and Natural Phenomena
Presenter(s)/Author(s):
Abstract:
A set of relatively simple rules for use in modeling falling water, using a three- dimensional particle system. The rules have been applied to waterfalls, fountains, and rain.
References:
1 N. Chiba, S. Sanakanishi, K. Yokoyama, I. Ootawara, K. Muraoka & N. Saito. Visual Simulation of Water Currents Using a Particle-based Behavioural Model, Journal of Visualization and Computer Animation, Volume 6, Issue 3, July- September 1995, pages 155-171.
2 N. Foster & D. Metaxas. Realistic Animation of Liquids, Graphical Models and Image Processing, Volume 58, Number 5, September 1996, pages 471-483.
3 M. Kass & G.S.P. Miller. Rapid, Stable Fluid Dynamics for Computer Graphics, ACM SIGGRAPH Computer Graphics, Volume 24, Number 4, August 1990, pages 49-57.
4 H. Mallinder. The Modelling of Large Waterfalls using String Texture, Journal of Visualization and Computer Animation, Volume 6, Issue 1, January-March 1995, pages 3-10.
5 W.T. Reeves. Particle Systems – A Technique for Modelling a Class of Fuzzy Objects, ACM Transactions on Graphics, Vol. 2, No. 2, 1983, pages 91-108.
6 K. Sims. Particle Animation and Rendering Using Data Parallel Computation, ACM SIGGRAPH Computer Graphics, Volume 24, Number 4, August 1990, pages 405-413.