“Visual shaditor: a seamless way to compose high-level shader programs” by Goetz and Domik

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Title:

    Visual shaditor: a seamless way to compose high-level shader programs

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Abstract:


    Visual Shaditor is a platform independent tool for developing complex vertex and fragment shaders. The results can be compiled directly as Cg or GLSL programs. The shaded 3D scene will be rendered and displayed immediately in a preview window. The system makes usage of the advantages of visual programming languages, particularly the use of data flow diagrams.

References:


    1. Abram, G. D., and Whitted, T. 1990. Building block shaders. Computer Graphics 24, 4, 283–288.
    2. Cook, R. L. 1984. Shade trees. Computer Graphics 18, 3, 223–231.
    3. Tatarchuk, N. 2004. Rendermonkey: An effective environment for shader prototyping and development. In Sketches and Applications of SIGGRAPH 2004, ACM Press / ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM.


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