“Using USD Shading to Provide The “Extra” Touch on Incredibles2″ by Poh, Kilgore, Wichitscripornkul and Monheit – ACM SIGGRAPH HISTORY ARCHIVES

“Using USD Shading to Provide The “Extra” Touch on Incredibles2″ by Poh, Kilgore, Wichitscripornkul and Monheit

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Entry Number: 56

Title:

    Using USD Shading to Provide The "Extra" Touch on Incredibles2

Session/Category Title:   USD certified lean, eh?


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Abstract:


    A shading pipeline which allows us to be able to provide the immediate basic shading for the BG human skin and hair at creation, while adapting and evolving to show needs and artistic direction. Along with our new hair system in Presto, we also had new usd applications such as usdview were widely used from simple asset context viewing, though all attribute and parameter inspecting/debugging processes. For the first time, groom, model, rig, and simulation artists and were working together on the same platform as our Animators. And while shading wasn’t in Presto, Universal Scene Description (USD) wove all things together in a most accessible and inspect able format. This approach allowed us to create significant amounts of background characters within a short time frame.

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