“Trim Regions for Online Computation of From-Region Potentially Visible Sets” by Voglreiter, Kerbl, Weinrauch, Mueller, Neff, et al. …

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    Trim Regions for Online Computation of From-Region Potentially Visible Sets

Session/Category Title:   Cloud Rendering: Your GPU Is Somewhere Else


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Abstract:


    Trim Regions are the first approach that compute from-region potentially visible sets for static and dynamic scenes online and in real-time. Trim regions erode objects at silhouettes and solve occluder and occludee shrinking. Observable false negatives are negligible while false positives are comparable to the state of the art.


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