“Time-Varying Textures: Definition, Acquisition, and Synthesis” by Enrique, Koudelka, Belhumeur, Dorsey, Nayar, et al. …
Conference:
Type(s):
Title:
- Time-Varying Textures: Definition, Acquisition, and Synthesis
Session/Category Title: Textures
Presenter(s)/Author(s):
Abstract:
Textures have usually been considered static—the surface itself remains constant through time. Many real-world textures are of interest, however, expressly because of the way their appearance changes or evolves with time. Consider the fracture of mud drying in a riverbed, the growth of grass on a hillside, or the formation of oxides on copper. Each of these natural processes forms a pattern over time, often producing striking effects. In this work we developed an example-based approach to model these processes. We use time-lapse images to capture them and we then synthesize larger spatial patterns of these processes using a new time-varying texture synthesis algorithm (Figure 1).
References:
Dana K., Van Ginneken B., Nayar S., Koenderink J.: Reflectance and texture of real-world surfaces. ACM Transactions on Graphics 18, 1 (January 1999), 1–34.
Efros A., Freeman W.: Image quilting for texture synthesis and transfer. In SIGGRAPH (Los Angeles, CA, August 2001), pp. 341–346.