“The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design” by Aizenman, Koulieris, Gibaldi, Sehgal, Levi, et al. …

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    The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design

Session/Category Title:   XR Displays and Perception: Seeing What's in Front of Your Eyes


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Abstract:


    Binocular vision is adapted to the natural environment. We measured the statistics of eye movements and binocular disparities in VR. They are quite different from those in natural environments. This mismatch leads to measurable discomfort in VR. Our findings inform improvements to headsets yielding less discomfort and maximizing binocular FoV.


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