“The OpenGL Shading Language” by Rost and Licea-Kane
Type(s):
Entry Number: 22
Title:
- The OpenGL Shading Language
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Programming experience in C or C++ and some graphics programming experience. Working knowledge of the OpenGL API is useful.
Topics
OpenGL Shading Language overview, API entry points, and details. Example application source code. Example shaders. Live demonstrations.
Description
A high-level shading language is being developed for standard OpenGL This overview of the new language teaches attendees how to write their own shaders to achieve a wide range of photorealistic and non-photorealistic effects.