“The OpenGL Shading Language” by Rost and Licea-Kane

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Type(s):


Entry Number: 22

Title:

    The OpenGL Shading Language

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Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Programming experience in C or C++ and some graphics programming experience. Working knowledge of the OpenGL API is useful.

    Topics
    OpenGL Shading Language overview, API entry points, and details. Example application source code. Example shaders. Live demonstrations.

    Description
    A high-level shading language is being developed for standard OpenGL This overview of the new language teaches attendees how to write their own shaders to achieve a wide range of photorealistic and non-photorealistic effects.


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