“The Holodeck interactive ray cache” by Larson and Simmons
Conference:
Type(s):
Interest Area:
- Rendering
Title:
- The Holodeck interactive ray cache
Session/Category Title: Non-Realtime Rendering
Presenter(s)/Author(s):
Abstract:
A physically based rendering method for interactive walk-throughs of complicated environments with general reflectance properties. The implementation utilizes parallel processing and 3D rendering hardware to accelerate the computation.
References:
1. Ward, Greg.The RADIANCE Lighting Simulation and Rendering System, Computer Graphics (Proceedings SIGGRAPH 94), ACM, July 1994, pp. 459-472.
ACM Digital Library Publication:
Overview Page:
Submit a story:
If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org