“The CAVE and Beyond: VR Art in Museums and Galleries” by Cox, Hörtner, Sandin, Sermon and Shaw – ACM SIGGRAPH HISTORY ARCHIVES

“The CAVE and Beyond: VR Art in Museums and Galleries” by Cox, Hörtner, Sandin, Sermon and Shaw

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Entry Number: 10

Title:

    The CAVE and Beyond: VR Art in Museums and Galleries

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Abstract:


    Immersive, interactive VR systems (CAVEs, Domes, etc.) deliver unique artistic, entertainment, and educational experiences. Yet only a handful of such systems are regularly open to the public. This panel reviews the aesthetic, economic, technological, and logistics successes and problems of current VR installation practice. And it examines research that could alleviate the problems and reveal the future of immersive VR.


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