“System for simulating dynamic features of crowd behavior” by Wong, Thyvetil, Machaira and Loscos

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    System for simulating dynamic features of crowd behavior

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Abstract:


    The incorporation of virtual populations into virtual environments enhances the realism of these environments. Many effective algorithms have been developed to govern the movement of individual avatars. One [Loscos et al. 2003] combines local navigation rules based on a multi layer data system as in [Tecchia et al. 2001] while using goals for way finding. We designed a new system building on those ideas that adds new levels to this behavior in the form of points of attraction, evacuations and walking in small groups.

References:


    1. Loscos, C., Marchal, D., and Meyer, A. 2003. Intuitive crowd behaviour in dense urban environments using local laws. TPCG, IEEE Computer Society Press.
    2. Michael, D., and Chrisanthou, Y. 2003. Automatic high level avatar guidance based on the affordance of movement. Eurographics (September).
    3. Penn, A., and Turner, A. 2001. Space syntax based agent models. Pedestrian and Evacuation Dynamics, 99–114.
    4. Tecchia, F., Loscos, C., Conroy, R., and Chrysanthou, Y. 2001. Agent behaviour simulator (abs); a platform for urban behaviour development. GTEC.


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